aoe2 mongols strategy

Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Mangudai should go together and be intensively microed. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Yeah, making mangudai and siege really hammers your economy (esp. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Will we finally learn how to defeat the Mongols in the Imperial Age? Age of Empires Series Wiki is a FANDOM Games Community. What it essentially means is foreigners. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Siege - You generally want to get some Siege Rams because they're very strong. Mangudai have a train time of 21 seconds. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. He died in 1405 while marching for China. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Then additional in depth advice will be given. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. They also have a better meatshield than Mayans in Light Cavalry. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. by hit-and-running them. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Elite Cannon Galleon removed from the technology tree. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Press question mark to learn the rest of the keyboard shortcuts. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. They are also the only civilization that lacks all Imperial economy technologies. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. You HAVE to get those two Boars in every Random Map game. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Mangudai attack bonus against siege weapons reduced to +1. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Watch out for enemy Onagers, who can shred a whole Skirm army. With their unique technology Drills the siege workshop units move 50% faster. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Just be careful with early raids and build enough Castles to support unit production. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Mongols get a crazy early game bonus for hunting. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Elite Cannon Galleon removed from the technology tree. Verteidigung in age of empires ii: Source: dfgames.net. Again numbers and an insane micro will be needed to take a fight like this effectively. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Lets take a look on them. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Nananananana! Their speed and fast fire rate make them very versatile compared to other unique units. There are several campaigns in Age of Empires II. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. The Mongols are the only civilization without the Central Asian building set that have access to the. Once they are able to construct a Siege . History fan - I want a Campaign for each civ. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Find out more about this popular map, its meta, and what to expect going in. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Age of Empires Series Wiki is a FANDOM Games Community. He destroyed Kiev in 1240 and advanced into Hungary. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. We must not forget raids. Cavalry Archers and Mangudai fire 20% faster In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. They do everything. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Mongols match Goth army with their own FU champs and Scorps. The better the Mangudai micro, the heavier the losses will be. Heavy Cavalry Archers need to be considered here. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Light Cavalry have 30% more HP A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. I hope our content helps you feel more confident in your games. Mangudai have a train time of 21 seconds. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Clicking on the icon links to the corresponding page. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. On the verge of destroying the Ottoman Empire, he turned again suddenly. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. AOE is back once again. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ill show it in numbers, considering the most important upgrades and particular bonuses. These civilizations include Turks, Spanish, Portuguese and Khmer for example. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Mangudai attack bonus against siege weapons reduced to +1. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Finally, we must pay attention to gunpowder. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Hunters work 50% faster Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Well start considering cavalry (+Camel) units. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Otherwise, their navy is fair. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Is there any good way for us to fight them? One of the main weakness of the Mongols is their mediocre defense. Hi all! Please do not think I hate Mongols. Create an account to follow your favorite communities and start taking part in conversations. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Thanks for commenting, being a Mongol fan! A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Add some Pikemen for good measure even though nothing can get past 15 SO. With patch 4.8, Elite Mangudai now have a frame delay of 5. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. The Mongols don't have to worry about either. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Privacy Policy. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. They can upgrade them fully but they lack bombard cannons. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. The Mongols have a campaign devoted to their civilization: Genghis Khan. Welcome to the AoE2 Strategy Center. Rattans will fare much better, with their amazing pierce armor and 11 attack. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). The Mongols have access to the following units, buildings, and technologies. Well consider later a few exceptions to this rule. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Mangudai (non-Elite) frame delay reduced to 5. The map is Ravines where hunting is aplenty for the ravenous. Mongols just have 400-550 more Food than everybody else automatically. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. AboutPressCopyrightContact. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Wagons are also outranged by Mangudai, so theyre less effective. In 1398 he sacked Delhi, murdering 100,000 inhabitants. +50% hunter efficiency? Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. This is one of many arena strategy. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. This last advantage also applies for their faster-attacking Cavalry Archers. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Age of Empires 2 is a real-time based strategy game. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Thats all. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. TL;DR: These are the units that could be used in late game against Mongols. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Keshiks generate gold while fighting, what is good while engaging Hussars. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So the question is, what other strategies or army comps are at least viable with mongols? These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Their Monks are among the worst of all civilizations, and their defensive structures are not great either. The companion to Mangudai will always be Hussars. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Hunting bonus - This is the best, specific bonus in the game. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). This is the first example of how well Mangudai and Hussars complement each other. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Their bonuses are really good, but I just can't seem to use them effectively. It can beat almost all civilizations in style, Mangudai and rams! Destroyed house foundations no longer provide population space with the Nomads technology. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Both can take a million hits from Mongols while hitting them hard. :-) Have a nice weekend! Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Genghis' first target is the vastness of China. 11 and 12 villager chop wood. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They pretty much have no real weakness. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. Outside these areas of expertise, the Mongols fare rather poorly.

Jujutsu Kaisen Death List, Maureen Straub Below Deck, Mini Bernedoodle Delaware, Articles A

aoe2 mongols strategy

aoe2 mongols strategy